Release Note

Restrict Access to an Experience with Our New Email Component

Restrict Access to an Experience with Our New Email Component

While some of us had a studious summer, other members of the Fastory team recharged under the sun ๐ŸŒž. Refreshed and inspired, we're back with a host of new features ๐Ÿ˜Ž. These surprises will be revealed over the coming weeks. Today, we kick off with new features and improvements to our platform:

The email component

One of the most requested components of the past few months has just arrived on Fastory!

This component enables quick participation to collect the user's email in order to give them access to private experiences or content, or to invite them to subscribe to your newsletter (and/or a partner's). You can use this component to validate a set of rules before accessing a game, validate legal notices, or simply to sign up to a newsletter without any incentive ๐Ÿ˜€

Here is an example journey that allows a player to subscribe to access a game right after signing up: https://story.tl/demo-programm...

The restriction to the next screen is an optional feature. After the user subscribes, the component disappears and the "Next" button appears.

This component strengthens our feature set, making your content even more attractive: Countdown; Screen scheduling;

WebHook

We completely redesigned the Webhook feature to make it more intuitive to use. As a reminder, a webhook automatically transmits data from one application to another. From your Fastory account, you can send the data collected during Experiences to the URL of your choice โ€” whether it's data from bots, games, votes, and much more.

Our help center on this topic: How to add a webhook to Fastory

๐Ÿ‘‡ For other optimizations from recent weeks:

update

  • Tag Manager: New code editor. Easier to use for integrating HTML, CSS or JavaScript code. Available in your Workspace in the sidebar.

  • Goodbye Twitter ๐Ÿฆ: All Twitter bird icons replaced to welcome X.

  • Duplication: You can now duplicate an experience with or without its graphic theme to another workspace.

  • Technical debt resolution: Updates and improvements to parts of our code to improve platform performance.

  • Add-ons: The page listing all platform add-ons is now visible in the sidebar.

bugfix

  • Video Selfie: Fixed a bug on video duration as well as notifications and icon alignment in this game mechanic.

  • Studio: Navigation arrows for moving between screens are back.

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